With
my Cypher game waiting to get off the ground I decided to take a little time to
tell stories about my best memories from D&D and other RPG’s. Today, I’m
going to talk about my best memory from running Dungeons & Dragons.
I
had applied to participate in and was accepted to a fantasy and gaming themed
gallery exhibit in Chicago. The Co-Prosperity Sphere and Pentagon Gallery
tasked me with creating a low level adventure that would last for the entirety
of the exhibit; eight hours a day over three days. I created my own story,
created some characters in case people coming wouldn’t have any, and organized
the entire package into folders, baggies, and pouches so that everything would
be ready to go with little set up.
The
entire week end from start to finish was amazing. I had so much fun. It was
great to be a part of the weekend and I can’t tell you how good it was to be
there.
My
adventure set the players against a cult that was attempting to summon Loth the
Spider God. It started small with a couple of missing children and wet forward
from there. I moved the players between several towns and had them enter crypts
and tombs to face off against the dark forces arrayed against them.
The
area we played in was built to look like a typical 70’s era basement. It had a
folding table, a hideous couch, and orange shag carpet you could lose a small
dog in. It was amazing. In place of a lamp we had a light up Santa Claus. In
addition to this, our space was backed by a theatre area that was being used to
show D&D inspired fantasy movies over the course of the event. It gave the
event a certain air of life.
It
was the middle of the second day and we were getting ready to break for lunch.
They had just finished delving through the second tomb. They’d followed the
cult down into the depths. The villains had taken some children with them.
After the first ritual the group interrupted they knew these children were
going to be used as part of the ritual. The tomb had a stone slab over the door
with an inscription around the key stone that would seal the way locking
everything inside. However, they needed to save the children and entered.
The
tomb showed signs of combat. Several skeletons lay scattered around the halls
and alcoves. Interspersed with them were the bodies of cultists. It was clear
they had to fight their way in to reach the ritual site and the group would
have an easier time of dealing with them.
The
group reached the grand chamber at the end of the tomb. The cultists were
gathered around a large ritual circle where the head acolyte chanted in a long
forgotten language. In one corner half a dozen children were tied with ropes
and clearly terrified. The acolyte turned to face the room and saw the players
standing in the main door.
At
this point I called for initiative.
At
this exact moment, on the other side of the wall, Conan and his friends entered
the tower of the Snake Cult in Conan the Barbarian and the soundtrack began the
slow steady rhythm of stealth.
The
players immediately jumped into action. The healer gathered the children and
guided them into the hall and to safety. The tank placed himself in between the
fleeing children and the cultists. The melee spell caster started launching
area spells into the cultists. The archer began firing into the crowd trying to
do as much damage as possible.
The
cultists charged the group. The tank keeping them at bay. The caster kept
hurling spells into the crowd. The acolyte cast a spell and tore into the flesh
of the tank nearly crippling him. The healer paused to cast one of their few
range heals to keep the tank standing. The archer took aim and critically hit
the acolyte; killing him instantly.
The
acolyte screamed in pain as a small portal the size of a softball opened and he
was sucked through it. His body breaking and tearing as he was pulled in. The
last thing the group saw was his head as it was crushed to fit into the portal.
With the head through the opening the portal ripped open revealing an army of
demons standing shoulder to shoulder on a narrow bridge trying to fight their
way into the real world.
At
this point Conan and his friends were discovered and the soundtrack soared.
The
players quickly began retreating down the hall as demons began stepping through
the portal. One of the children screamed in terror as the dead cultists
littering the hallway behind them stood; a zombie. The group realized they were
surrounded. The archer put away her bow, drew a sword, and lay into the zombies
in order to protect the children. The priest turned what they could. The
zombies were numerous and kept coming. The caster threw spells first one
direction then the other.
The
group began making head way. They found a rhythm and used it. Kill a target,
move a couple of feet, and set for the next assault. They had hope in their
eyes.
That’s
when one of them noticed the demons in the portal. Through the crowd a large
demon, huge and bulky, was advancing up the bridge. It was shoving the smaller
demons out of its way and off the bridge. It reached the portal and stepped
through. It roared so loud it shook the walls.
The
group gave up an even push and shoved for the entrance way. Launching every
spell and weapon at the zombies in their path they made their way up through
the tomb and reached the stairs. They healer led the children to safety. The
archer followed and took charge of the kids as the healer prepared the ritual
to seal the tomb. The tank and caster worked to move the giant stone slab into
place and started piling everything heavy on top of it.
Then
the spider demon attacked.
A
creature made of nightmares bound from the shadows. It was the acolyte stitched
back together in an unholy way. Limbs protruded at odd angles. He crab-walked
around the room, his head firmly fixed the wrong way around glared at the
players. It screamed in pain and terror as it attacked the player. It tried to
focus the healer as he worked the ritual. The rest of the team alternated
between killing it and protecting the healer and the children.
Rounds
went by and the healer made one check after another until the ritual was
complete. The demon died shortly after that. Silence fell over the tomb.
The
high priest of the snake god’s temple fired an arrow that slew the Valkyrie.
The music in the movie ended.
This
is my best memory of D&D. My players hadn’t all met before that first
night. They came in pairs. Two of them hadn’t ever played D&D before. That
weekend was filled with great moments. I had the joy of describing the villain
for the third time and having one of my players announce, “I fucking hate this
guy.” I ran an adventure I wrote in a museum surrounded by art, music, and
other games and gamers.
That
moment was a combination of the encounter working just the way I envisioned it.
Moving with highs and lows as the players fought against them. It went from
getting the drop on the cultists to being discovered. Killing the acolyte only
to have him open the portal and free the demons. Finding a balance with the
demons only to have the huge ones begin to spill into the room. Getting out of
the tomb to be attacked by the spider demon. Every moment had a counter point.
Every low cam with a boost. The explosion of the portal opening killed
cultists. The large demon roaring destroyed demons. The balance of these things
worked fantastically.
Add
to this the players themselves were a huge part of this. As much as they swore
when something bad happened they told jokes. They laughed at critical failures
and cheered critical hits. Without having ever met they jelled in such a great
way. They all told me what a great time they’d had and how much fun it had
been. Everybody enjoyed themselves. They worked together in a way I rarely see
seasoned players function as a team.
Finally,
the music. I don’t know how I did it. I know I’d never succeed at it if I tried
to do it on purpose. Somehow that fight lasted exactly as long as the sequence
from that movie. From one end to the other it just flowed. From the music
starting when I asked for initiative to the last note playing as the spider
demon fell. I can’t imagine how it happened or worked.
I
love D&D and other role-play games. I’ve have many experiences both good
and bad over the many years I’ve played. Some of them are games I’ve run some
I’ve played in. Some are D&D and then there are other things as well. I’ll
share some of them here as I go forward.
Next
week I’m not sure what I’ll share here. If we move forward with the spy
campaign I might jump back into what I’m doing there. If we don’t maybe I’ll
talk about my friend Scot’s Undermountain campaigns.
Let
me know, what was your best RPG moment?
What was a great gaming moment for you?
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