With the upcoming X Crawl
Classic coming to Kickstarter soon I’m pretty excited about new and returning
players getting involved. It’s not a secret that I X Crawl is in my top three
favorite RPGs and I would love for it to succeed. To that end I wanted to share
some of my thoughts on how to start an X Crawl campaign. I’ve been playing X
Crawl for nearly as long as there’s been a game. I played in the first ever
Buckeye Crawl at Origins back in… “Zeus am I old.” Anyway, I’ve run a successful
multi-year campaign, and several smaller one shots, and demos.
X Crawl is a unique beast and
when getting started I made some assumptions based entirely on my years of
gaming before that. While my history helped and anyone should be fine there are
a couple of things I figured out through trial and error I thought might be
helpful to others.
This article is going to be
about how to start an X-Crawl campaign for Dungeon Judges (DJ’s). I’m planning
to write a second article for players and what they might want to think about
to get ready. I’ll try and have useful information here for both groups but I’m
primarily focusing on Dungeon Judges.
For the purposes of this
article, I’m going to use the Memphis Crawl from the X-Crawl colored edition
rules as a reference point here. There will be some minor spoilers, but it will
all be stuff I think the players should know going in. I won’t lay out any
traps, plot twists, or direct information. I will give a general overview of
some of the major themes and recurring characters.
GETTING
READY
Most of what you want to do
here is what you would for any adventure. Read through it, take some notes, and
be familiar enough to run what your player’s will encounter. There are a couple
of small differences between this and other settings.
First, you’re going to want to
pay attention to the Dungeon Judge. This is going to be your character for the
adventure. While, you’ll be playing all of the NPC’s as normal, the DJ is
special. They’re the opponent but not necessarily the villain. They have a
style, a way of behaving, and will interact with the players by Arcane Video
Screens (AVS); a magic close circuit television. Every DJ has their own style, goals,
and will be a force in the arena without ever coming into direct conflict with
the characters.
For Memphis Crawl this is DJ
Cudgel Up. She’ll be the character you spend the most time playing. If you look
through the notes on her and the crawl you might notice a couple of things.
First, Memphis Crawl is the opening crawl of the season. It’s meant to get the
year going and bring everyone back after an off season break. Because of this
the crawl has several very showy elements, large set pieces, and a few fan
favorite monsters. Second, she wants the characters to be heroes; after all she
gives them princess to save. Finally, the players are all Division 3 and this
will most likely be their first nationally televised appearance. They’ll not be
well know so the crawl makes up for and accentuates it.
This crawl is designed to give
the players/characters a chance to introduce themselves to the world and make a
splash doing it. It’s the first one of the year, it lets new teams introduce
themselves to the public, gives them well known opponents to face off against,
and princess to save. They are meant to come away from this with fans.
Another thing that sometimes
gets overlooked are their opponents. This is a competitive sport. While it’s
easy to think of it as team vs monsters it’s important to remember that there
are five other teams running the first level of the crawl. Two of the six teams
go on to compete in level two. Only the best team gets to compete in the final
level. To this end you might want to have a couple of other teams named and ready
to go.
I have a stable of teams set up
ahead of time to pull from. I usually go through and create names and mascots
for the other groups they’ll face. I also like to have some the teams set up
with names, classes, and races for the different members. I’ll usually tick one
off as the team captain as well. Your players may never directly interact with
any of these teams and I honestly don’t even think you need stats. It’s just a
nice piece of background information to flash on a scoreboard or for after the
level.
CHARACTER INFORMATION
Before you sit down for your
first game, you’ll want to let the players know some things about the game. The
description of the adventure is pretty good and gives them a good way in.
However, I think there are a couple of things they should know before you go in.
Cudgel Up has been running Memphis Crawl for a while and there are a few things
that make it and X Crawl different from other games. These are some of the
things that make X Crawl shine and will challenge your players to think even
before they enter the level.
First off is the Princess.
Every year Cudgel Up gives the contestants a number of princesses to rescue.
This is a given. If you’re players are going to go into the crawl their
character would know this. They’d also know that on occasion some of the princesses
will be in harm’s way, this makes loading up on nothing but area spells and
effects…not an awful idea, but it could limit options at a critical point.
They’ll want a couple of single target options. They’ll also know that saving
the princess involves reaching them and completing a challenge, this isn’t an
escort mission. The princess’ will also be themed to areas of the dungeon. Each
one will appear in costume at the beginning of every level and only some of
them will be taken away. This will give them hints at what’s to come in levels
2 and 3 if they think to pay attention. It won’t be a guarantee of success but
might help out in some of their potion buying and spell selection.
Next are the celebrity
monsters. They are going to know that there will be the Cudgel Up Dancers and
Vrusk the troll to contend with. The Dancers show up multiple times and this
group of well-trained goblins are extremely loyal and tricky. They move with
the coordination of your average SEAL team and have a room designed specifically
for them that they’ve been practicing in. While they won’t be able to do
anything in particular to prepare for them, they’ll want to be prepared to
handle the little buggers when they show up. These are not going to be mindless
thugs but well trained opponents. Also, they can show up on more than one
level. They might only be on level 2 this year or they could appear in all
three levels of the crawl.
Vrusk is a different matter.
Vrusk the troll is a feature in the first level of every Memphis Crawl. This
gives him the most exposure. He’s a fan favorite with his own fan club and a
special rate for them to get tickets in his room. The players wouldn’t even
have to work hard to learn that he’s going to be on level 1. They’ll probably
come across it on the news or in their Facebook feeds. They will know
everything about Vrusk, he’s big, a troll, and has woven barbed wire through
his skin. He likes to grapple contestants and shred them against his skin.
He’ll also be far more popular in his room than they will be. The crowd will be
rooting for him. They also won’t kill him. The referee’s always call the room
when Vrusk gets knocked unconscious for the first time. This will encourage the
players to bring fire, but to remember that he might be holding one of them
when it comes time to chuck the vial of alchemist’s fire or cast burning hands.
Finally, Cudgel Up likes to
highlight Memphis in her Crawl. This can include area knowledge, local
celebrities, or even challenges based on landmarks. While they won’t have any
specific knowledge it might be fun to let them hit some Memphis tourist sites
and see if they can figure some stuff out.
Now, you don’t have to tell
players this. I think you should as it’s a part of X Crawl. They’ll know these
things. They happen every year and are honestly an expected feature of Cudgel
up. They won’t apply to every crawl the players encounter. I can think of at
least two published crawls where they’re being run by new DJ’s and this sort of
information wouldn’t be available. There are also several who don’t use
recurring monsters, but would have certain themes, events, or types of
encounters. One of the home brew DJ’s I created was DJ Big Daddy who was a
former biker. Most of the prizes in his Crawl were high end custom Motorcycle
parts. They could easily be sold for a good value but the team that won the
entire event would also win a special edition Harley-Davidson’s and the custom
parts would be installed for them. They know that much going in, it was even a
factor in whether or not my players choose the crawl.
WHERE
TO BEGIN THE SESSION
Unlike most RPG’s X-Crawl
gives us a pretty decent starting point; the green room. We don’t have to know
how the players met, became a team, or decided to go adventuring. We literally
get to start with, “You’re in the green room…”
This gives us an advantage
over a lot of starting campaigns. We get to skip a lot of the introductory bits
of the game. The characters have been working together for a while, trained
together, and know one another pretty well. Where a lot of games spend session
1 figuring out the group dynamics, this group is ready made. That’s a big step
towards pushing forward.
This will help your players as
well. I’ve never had a character concept 100% survive the first few sessions.
It’s rare that I have a characters voice and mannerisms locked in for the first
game. I’ll have a rough idea and can answer some surface level questions but
usually anything really detailed I’ve written will be contradicted in a game or
two. Starting in the green room helps players avoid spilling a lot of details
about themselves that will have to be worked around later.
If you want to give them some
role-play opportunities to get started with small steps, you have access to the
greatest introductions of all time; game show questions. If you’ve ever watched
the first five minutes of any game show you’ll have seen the host introduce the
players and ask them a short leading question. You know the type, what’s a
hobby you like, where did you go to school, is there anyone back home you want
to say hi to? For X Crawl you want to start with something similar. Give the
players a chance to get used to their characters before hitting them with heavy
sports interviews. Questions you might even try if players seem to be having a
rougher time is direct mechanics based ones like, their favorite weapon,
fighting style, or spell.
Hit each player with a quick
easy question and then move on to the dungeon. Let the fighting and adventure
happen, take notes and at later interviews in the break rooms, after major show
pieces, and at the end of the level to ask about the highlights from the crawl.
Check out sports interview or even E sports interviews for some good examples
of questions to ask here. In fact, I would recommend E sports over traditional
sports for a much more fitting feel to what X Crawl is trying to accomplish.
NO
GO DOOR PLACEMENT
You might have noticed that at
Division 3 every room is to come equipped with at least 1 No Go Door for a
quick escape should a contestant feel overwhelmed. You might also notice they
don’t show up on the map at all. While you could go through and place them
beforehand so you know exactly where they are. In fact I used to do this. I
even included descriptions of where those doors should be in the adventure I
posted on my blog. However, I’m going to back that up and say that you probably
don’t want to place the No Go Doors on the map at the beginning. In fact you
probably don’t want to point out their location unless specifically asked.
Part of this is it just
clutters the map and reminds players that there’s something to get them out of
jail if they get in over their heads. The other reasons is if you place them it
might make useless if you need them. If you mark the No Go Door on the west
wall when the team enters the room only to have the wizard really need one
while standing on the east side of the room you’ve basically cut him off from
his only escape.
I think X Crawl should be
deadly; it should kill characters. However, it shouldn’t be unforgiving. Leave
the No Go Doors off the map and then if a player gets into a bad spot and wants
to save their character add it to the map and tell them where the exit is. You
don’t have to make it a freebie. In fact I’d make them work for it a little
bit. Make them have to scramble, give it some drama; if possible. Make them
sweat.
If the player needs a way out
and haven’t thought of one you can even remind them the No Go Door is an
option. However, you should also remind them that by using it they are
eliminating their character from the remainder of the level. If the team manages to finish without them
they can come back for the next level but it’ll be tougher with one contestant
down and it should be.
BETWEEN
THE LEVELS
They’ve made it to the end of
the level and won the day. Now what? You can start on level two and get right
to the next part of the crawl. It’s easy, fast, and a readymade next step.
There’s nothing wrong with keeping the action going and if it works for you and
your players it’s the best solution.
However, I will recommend
giving them a little bit of flavor in the world. The first level of the crawl
is run over three days with two teams running the level each day, one in the
afternoon and one in the evening. Teams will have to wait to see how they did
and learn the final results. In that time they are able to socialize, visit the
town, and hang out in the hotel. Maybe they want to visit the local Adventures
Guild and learn from the veterans or train to keep in top form. There are lots
of options to explore.
Maybe they can interact with
other teams. Give them a rival or friend they get along well with. Introduce
them to the plucky underdog who’s just trying to make good. If you’ve ever watched
any sports movie or sports in general you’ve probably seen the effects rival
teams can have. I’m from Ohio and the rivalry between Ohio State and Michigan
that crops up every year is intense and all consuming. I don’t even live near
the college and it gets dug in pretty harsh. Professional wresting has great
rivalry promos floating around. How would your players react to someone from
another team calling them out by declaring he’ll get more kills in the next
level than their fighter?
Even if you don’t do any of these
things it’s nice to give them some extra touches. Tell them how the other teams
did. Most X Crawls expect/require a twenty percent mortality rate to keep the
audience engaged and the ratings up. List off a couple of the deaths from the
other teams. Highlights from the crawl are always fun too. Maybe another team
had a hard time with a challenge the player’s breezed through or the reverse.
Maybe one of the other teams discovered a secret your players missed. Maybe one
team got completely wiped out or only had one member survive. Maybe someone got
their arm torn off and their career ended early. There’s a lot of flavor that
can be added here for these little bits.
One other thing to think about
between the levels is the dungeons monsters. There are typically two or three
days between level levels to allow for tear down, set up, and any promotional
events the crawl has planned. However, something the monsters do during that
time is watch the game tapes. While it won’t help the more mindless animals and
undead the intelligent opponents will have a bit of new tactics to practice. If
your players found a tactic they liked the monsters will try and find a work
around.
Is the party’s tank hard to
hit but does little damage then maybe they can be ignored in favor of softer
targets. Does the mage favor area spells, then the monsters will space
themselves out. Does the cleric focus all of their healing on single targets,
then maybe spread the damage around. Did anyone have difficulty with a
particular type of saving throw, they might be that spell type’s principal
target moving forward.
FINAL
THOUGHTS
There you go. I hope this
helps you get ready for your first crawl. X Crawl is an amazing game with tons
of flavor and fun. If you just run it as a funhouse dungeon you’ll have a great
time and lots of laughs. If you decide to add a couple of small tweaks here and
there I hope you enjoy them as much as I have. Some of my favorite gaming
stories are X Crawl stories and I’d love to sit around and share a couple of
pints and the tall tales of days gone and adventures had with the lot of you.
If you do use any of this advice or have some more for others coming along,
please leave it in the comments below. I’d love to hear it.
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