What is RPGaDay2017?
I’ll link here to the actual group. Basically, it’s a series of questions that you can answer. There are 31 questions that you can answer to help shine a light on the different reasons people play role-play games. This is my answer to the 17th question. For my full list of answers check here.
Question #17: Which RPG have you owned
the longest but haven’t played?
The
answer to this one is easy, Grimm from Fantasy Flight games. I’ve never played
Grimm, I never expected to get to play Grimm. None of my friends were interested
in it and I wasn’t sure if we’d be able to play it at all. I bought this book
strictly to read about the world and the setting.
Grimm
is a dark fairy tale game set in the world of the Grimm brothers where things
have gone terribly wrong. After Humpty Dumpty fell from the wall he cracked and
the spoiled, rotted from the inside. As the king of the land, his rot spread to
his kingdom and subjects. Horrible things have happened and many of the old favorite
characters have twisted and warped under these new rules. Cinderella forces her
step sisters, bound in collars and kept on leashes, to crawl in front of her
scrubbing the ground as punishment for how she was treated. The players take on
the role of children trapped in this world.
This
is part of where we as a group faltered. We thought it would be hard and in
some ways frustrating to play children. That we would have to remember that
kids are afraid of things like large barking dogs when adults know how to
handle these situations. We didn’t like the idea of having to react in a way
that relied on inexperience. We also felt it would be difficult to approach
challenges and riddles without relying on our own experiences to solve them. It
felt like it would be frustrating to know the solution to something but not be
able to act on it because our characters wouldn’t.
That
said, I found a large amount of the book and its contents fun to read. One of
the classes that still stands out to me is the every kid. You aren’t the hero,
you’re the every kid, the background child that no one remembers. The upside
was that you could go places unnoticed that the other players couldn’t. The
downside was that every time a random child was chosen for something bad to
happen, it happens to you because the every kids are the ones that die before
the story starts. I loved the concept of this. If the bad guys are specifically
looking for your group they won’t notice you, but fire one shot at random into
a crowd and you’re the target.
I’ve
seen other games that have focused on playing children, like the Land of Yeld,
but those are all designed to be played with children; kids are players at the
table. Grimm was in no way for children. I think that’s the important
difference. If I play a RPG with kids, I tend to throw out suggestions but I
let them come up with the plans and ideas. I don’t try and solve the puzzles, I
let them do it. It’s easier to play a child character in that way because while
I may have solved the riddle or puzzle already, I like to let the kids at the
table have the chance to succeed.
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