I’m going to try and take part
in the #RPGaDay writing prompts for 2021. The idea is there’s a prompt every
day that asks you to write about something in RPG’s you really like. There are
a couple of alternate prompts offered but I’m going to try and do the main one
every day. If you want to try it yourself, you can head here for the calendar
for this year.
This
is a quick one. I don’t think you can play the game without trust. If the
players don’t trust the game master not to destroy them for no reason (unless
you’re playing Paranoia) or the game master doesn’t trust the players not to
cheat then you can’t really have a game. You can play, but it’s not the game
you sat down at the table to start. You’ll be playing a game of catch the other
side out.
I
think this is part of why session 0 is important. Even if you don’t do that you
should set expectations. I always send out an email with a couple of questions
about the campaign and what people expect. Then whatever decisions we make
about these things I stick to them with few exceptions. Even those are ones
with purpose.
For
example, I was once running a serious D&D campaign but still had a
Christmas adventure where the team was secretly hired by Santa. You can have
those moments where you go off tone and setting, but there should be a reason
behind them. They should also be the exception.
I’ve
run games where the players didn’t trust me not to destroy them. It was back in
high school and honestly, they were probably right to. Back then I had the idea
that my job as GM was to kill the players.
Now I
look at my job as more of the narrator, guide, and facilitator. I think of
myself more as Dungeon Master from the old D&D cartoon from the 80’s. I
give them the mission, point out a direction, and let them at it.
As a
player I try not to overstep the setting and story. I recently joined a
campaign in progress where we’re all the crew on a ship. The player who’s
Captain is newer and not comfortable with the role play aspect of the game. It
would be easy for me to step in and start doing all of the role play and
decision making. However, I trust that she’ll find her voice. I trust the DM
isn’t going to hose us because she’s not particularly vocal yet, and I trust
that we’ll all be fine. Just as I hope they trust me not to dominate the group
and hijack every scene.
You need
to trust the other players. If not, the game doesn’t work and you’ll soon find
yourself without a game.
Like I
said a short one today. Tomorrow I’m talking about Wilderness. I’m going to
need to think about this.
Until
next time, stay safe and be well.
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