I’m going to try and take part
in the #RPGaDay writing prompts for 2021. The idea is there’s a prompt every
day that asks you to write about something in RPG’s you really like. There are
a couple of alternate prompts offered but I’m going to try and do the main one
every day. If you want to try it yourself, you can head here for the calendar
for this year.
Today
we talk about the Medium of RPG’s as a storytelling device. I thought about
this one for a while and I think there are two sides to this. One of them is as
an entertainment and one is as a shared experience.
For entertainment
they become a mix of radio play and improv show. We get connected to the characters
and the storys they tell because of how narrative changes. We also get to watch
as the Game Master reacts to the players. The little moments of Jason Carl’s
subtle threat of, “I’ll make a note.” To Matt Mercer breaking character to
admit he’s been beat. We as the audience watch the story go in new and
unexpected directions.
That
these stories are frequently told online gives the community more of a
connection to them. We react in the Twitch or YouTube chat, tweet with hashtags
our reactions, and post our thoughts on Facebook. We see in real time how
others are feeling about the same events we’re watching. It builds a community
and gives us familiar people with whom we’re connected by story.
As a
shared experience we enter the realm of the old modules and war stories. How
many of us have faced the Curse of Strahd from D&D, Harlequin from
Shadowrun, or Masks of Nyarlathotep from call of Cthulhu? It’s why Living
Pathfinder and the Adventures Society work so well. We all have stories about
these adventures in common. We’ve all got a story about something that
happened. I can talk about the parade of the dead and if you’ve been there then
you know which module it’s from. Heck, there’s a chance you know even if you
haven’t played it.
These
moments where we can sit and talk about what happened when we went to such and
such place join us all together. It’s one of the reasons why old modules
getting updated is such a wonderful thing. I love that right now, as I write
this the odds are good that someone is meeting Llareth the Beautiful for the
first time. They have no idea or connection to that character but will be able
to tell the story with others of what happened in that room.
It’s
one of the reasons I like and use published adventures. I do make my own
campaigns and use my own adventures, but I love to have my players face off
against classic baddies, dungeons, and adventures as they go about their quest.
Anyway,
that’s where I am for medium.
Come
back tomorrow and I’ll be talking about trust.
Until
then, stay safe and be well.
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