I’m going to try and take part
in the #RPGaDay writing prompts for 2021. The idea is there’s a prompt every
day that asks you to write about something in RPG’s you really like. There are
a couple of alternate prompts offered but I’m going to try and do the main one
every day. If you want to try it yourself, you can head here for the calendar
for this year.
I
think there are a couple of ways to view substitute in gaming. The one I’m
going to look at is taking a break from your regular game and trying something
else for a little bit.
I
think if you’ve hit a large milestone in your campaign it’s a good idea to take
a break and try something else for a week or two. There are a couple of reasons
for this. If you’ve just hit a large bit of the story, finished the huge
dungeon, or defeated one of the big bosses for your game it’s nice to let the
game master step away and take a break.
As a
GM I know how much work goes into that last couple of sessions leading to and
including the big move. It’s hard to jump back in and go for the next boss,
dungeon, or encounter. It’s nice to take a break from the big story and focus
on something else. It’s especially nice if it’s a change in genre or if someone
else takes the lead as GM for a bit. The spare time to get my thoughts
organized and set in a decent path towards the next chapter in the story.
I know
from my own experience that it’s hard to get into the right head space to reset
the stories pace and go back to a more neutral position. I believe that my
games in the past have suffered when I’ve tried to push on and move into the
next story beat. That small break of a couple of weeks is just a nice refresher
that gives me time to recalibrate and come up with a good place to head back
in.
This
may be just a thing I like to do, but it works for me.
Anyway,
I’ll be back tomorrow to talk about memory.
Until
then. Stay safe and be well.
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