I’m going to try and take part
in the #RPGaDay writing prompts for 2021. The idea is there’s a prompt every
day that asks you to write about something in RPG’s you really like. There are
a couple of alternate prompts offered but I’m going to try and do the main one
every day. If you want to try it yourself, you can head here for the calendar
for this year.
There
are a lot of really great RPG systems out there. I’m certain that there will be
a great many people writing about some of the most popular and oldest systems
on the market. I want to write about one where I love the system and enjoy it
so much that it overrides my feelings about the setting. Not to say that the
setting is bad. I’ve seen it used to great effect and enjoy a live play in this
setting quite a bit. However, the dark tone of Blades in the Dark isn’t one
that I gravitate towards.
Blades
in the Dark is a story focused system that recreates heist stories. In Blades
you’ll take the role of a member of a team of criminal who specialize in a type
of crime. This can be anything from theft, espionage, to assassination. While
these are your specializations they aren’t the only type of crime you commit. A
session will consist of your group determining what sort of job you’re going to
pull, how you’re going to infiltrate the location, and then starting play.
Preparing
for the job takes the least amount of time in the game. Where some crime games
make scouting out the location, uncovering information, and getting any
equipment you’ll need a major focus of the game Blades choose to focus instead
on the operation itself. To accomplish this you simply pick your job and
target.
Once
you’ve decided on a job you decide what approach you’re going to take. Will you
go in violently with swords, bows, and magic? Will you attempt a stealthy
approach and sneak in under cover of darkness? Or will you infiltrate using
your social graces by entering the location during a grand ball or business
meeting? However you decided to approach the job your GM will make an approach
roll. They’ll build a pool of dice based on advantages, luck, complications,
and information you might have and roll the dice. This sets what position
you’re in when the session truly begins. Best case scenario you’ve begin inside
the location with no complications having arisen to stop you. Worst case scenario
you’ll be starting with your back to the wall and with some sort of opposition
coming down on your position.
From
there the game proceeds. You roleplay your way through the rest of the job,
working the location, folks, and even ghosts to complete your objective. As you
play through the GM will ask for checks. You’ll determine what skill you’re
using to accomplish something, roll a number of dice equal to your skill, and
take the highest individual dice. If you roll a 6 then you succeed with no
complications. If you rolled more than one 6 then you’ve scored a critical and
get a spectacular success. A 4 or 5 is a partial success you’ve done what you
wanted but something went wrong, you lost a piece of equipment, hurt yourself,
or raised some suspicion. A 1 to 3 is a failure and goes badly for you, it’s
unlikely that you succeeded and will probably have something bad coming your
way.
One of
the things I really like about the game is the stress system and how it is used
to reflect the lack of in game preparation. As you go about the job you’ll
build stress and if your stress gets to a certain level then you’ll abandon the
job. Your character will have reached the end of their rope and peaced right
out of the job. One of the drawbacks of partial success and failures is added
stress. The other way to build stress is to call for a flashback.
Using
a flashback is an action you can take at any time change something in the
story. You get searched at the door on your way into the party; flashback to
earlier that day when you bribed the guard. Your target is hosting a dinner
party and you can’t get close to him; flashback to getting a waiters uniform
earlier. You’ve accidentally gotten the attention of local law enforcement;
flashback to your childhood and how this particular guard was your best friend
back in the day. Every flashback gives you a bit of control over the story but
it also gives you stress. The more useful the item the greater the stress with
a limit of 1 or 2 points.
There’s
a lot more to the system and the game. There’s an entire section on maintaining
your gang and base of operations, reducing your stress between jobs, and
working on side projects. I love the system in this game and enjoy playing it.
However,
I’m not a huge fan of the setting. The world of Blades is dark and unforgiving.
There’s a brutality to it that it I don’t find appealing. It’s just not my kind
of setting. But I do love the mechanics.
I’ve
been taking my spare time to jury rig my own setting. Something I do from time
to time when I want to do something a bit different. For me I’m going with a
70’s spy film type of setting. That’s more my speed.
What’s
a system you love despite the setting? Have you tried to reskin it? How did it
work?
Let me
know down in the comments. I’d love to hear.
Tomorrow,
I’ll be back for mention.
Until
then, stay safe and be well.
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